|964||This open-source N64 emulator is a bit different from all the others. The recompiler on which so much time was spent now has the greatest support for Windows Vista and is second only to Mupen64. The graphics engine supplied with it is co-author Rice’s work based on the one from Daedalus and is today infamous for its glitchiness in many games. Now it is the most famous alternative to Project64’s support for so many games, although its low-end system support and GUI stability on some processors is weak. This emulator of those for the N64 features the strongest NetPlay implementation next to only the replaced Mupen64k project. It also has the widest support for GameShark cheat codes and features assigning certain plugins to certain games (very useful for N64 emulation in particular).|
|Mupen64||This is a highly portable emulator available for many platforms including Windows, Linux, MacOS, FreeBSD, QNX, BeOS and more.
It features a ROM browser with a "classic" UltraHLE theme. Now it supports video recording and strong frame buffer notification to the graphics engine. It now has a strong recompiler needed for some games to run at full speed with stability. Currently it forces whether the memory expansion pak is emulated based on the CIC chip and does not yet support GameShark cheat codes, but it features assigning certain plugins to certain games (very useful for N64 emulation in particular).
|Nemu64||After three years of undergoing the responsibilities of change the weakening dedication to what was once the most famous emulator firmed on 2003 when the last version 0.8 was released. Today it is known to be very unorthodox after zilmar’s contributions but supports video and audio recording. Co-author LaC–one of the biggest names in the N64 scene for the time–designed probably the strongest sound emulation plugin period for the N64: a practical combination of the merits of Jabo’s DirectSound, Azimer’s sound plugin, and the No Sound plugin. The plugin support is very poor, and only the graphics plugin can be changed. This is still yet another emulator supporting special features in games that no other emulator does for the N64 while its uniquity is not only promising. Its system requirements were very high for its time. It is the first emulator to support NetPlay and does so more accurately than the later hack Project64k but is still the slowest emulator supporting NetPlay.|
|Project64||This emulator burst in fame since the open-source version 1.4. It was started by the designer of the standard plugin system for Nintendo 64 emulators who–with the help of the author of the default plugins supplied with this emulator–brought light to the scene after UltraHLE was discontinued. The graphics plugin is one of the strongest and can support even back to the Direct3D 6 engine for older systems. The DirectSound plugin is the strongest low-level emulation sound device for Nintendo 64 emulation and with the RSP engine used with it has the most complex support for games with special sound emulation needs. Eventually Nemu64’s reputation was replaced, and Project64 became known as the most compatible memory emulator for the games in general. It is known to support features in special games no other emulator does presently.|
|Project64k||Project64k is a modification of the open-source Project64 version 1.4 with a hacked support for Kaillera multiplayer network support (NetPlay). Nemu64 was the first to support online play, but Project64k is more famous because of Project64. Later came the more accurate and efficient 1964, and in 2007 Project64k was criticized as overly faulty as Mupen64k (later named Mupen64++ before the project was lost and replaced) came into development as the strongest N64 emulator supporting NetPlay. Still over 99 percent of NetPlay continue using Project64k usually because they never read about or looked into it.|
|UltraHLE||This is the legendary UltraHLE, the first N64 emulator to run commercial games. It even has sound and joystick support (the joystick support isn’t too great, though).
The initial release could play 17 games, but, with the help of updated ultra.ini files, it can now support many more. It was discontinued 6 hours after it’s initial release, but it’s now being worked on again. You’ll need at least a P2-233 system to use it. It runs on Glide, so a 3dfx card or a Glide-wrapper is required. Here’s a compatibility list created by Demi.
Ultra.ini is a modified version of the Ultra.ini file that originally came with UltraHLE. It adds support for more games, improves games that already worked, and has lots of optional cheats.
UltraHLP is a tool for UltraHLE that makes it support two players, fixes bugs such as the Mario jump bug, allows you to define up to 16 buttons on a controller, and much more!
UltraHLE-Z is a TOTALLY unofficial release of UltraHLE which features a whole load of stuff, including the Voodoo 3 patch, so it’s worth a try. And, I’m adding this if you don’t get it: Don’t bug the UltraHLE authors about this one. They didn’t put this stuff together.
This is an unofficial release of UHLE by [email protected], with speed fixes and compatability with Windows XP Voodoo drivers added. If you need Glide2x.dll, then head on over to the Glide Wrappers page and download one.
This is a fix for Voodoo 3 and Banshee users that are having problems running UltraHLE.